

- #Edit gun fire rate wing commander privateer upgrade
- #Edit gun fire rate wing commander privateer full
- #Edit gun fire rate wing commander privateer free

Especially if you’re not in a centurion, but one or two are faster even if you are.
#Edit gun fire rate wing commander privateer full
Running away from things that are faster than you: You can do this by using the previous shift-s thing, but many ships will still be faster than you at full afterburner. Then you can burn forever, or at least until they charge up again and you shift-s ’em again. So, take ’em down to half (shift-s, IIRC). Thing is, if you’ve upgraded your engine at all, it probably provides enough power to afterburn forever if your shields aren’t at full. So full shields draw way more power than half shields do from your engine(generator, really, but the game refers to them as engines despite them not making your ship go faster). Also, shields draw energy by being up, not by recharging. Unlike in every other wing commander game, afterburners recharge, but they come from the same pool of energy as your guns and shields. So point your ship in the direction you want to go and hit the afterburners. Nothing else is fast enough to run away from the majority of enemies with any degree of reliability. Running away in general: First, get a centurion. It takes practice to get the rhythm down, but it works. And you get through the field much faster. As long as you keep seriously changing your course (like a lot, we’re talking sine wave here) somewhere between every half-second to a second or so, you’ll never run into the asteroids the game sent specifically to hit you. So what you do is get a centurion (if there’s hostiles only a centurion is fast enough to outrun them) or any other ship with an afterburner (if there’s no hostiles) and go full burn.

But it doesn’t do this every millisecond, only once every second or two. Instead, the game looks at the general direction you’re flying and hurls a bunch of asteroids on a collision or near collision course to you. Computers of that era couldn’t possibly track that many objects. Running away or through an asteroid field: Ok, so the asteroids are not static objects floating in space for you to hit. If you’ve done your positioning right, you won’t drop out of auto near the field. Just take off at a right angle, and once it looks like you have a straight line to your destination that doesn’t cross the field, you can hit auto as usual. If you know there’s a field in your way and you don’t want to use either of the techniques I’ll list below to deal with it, you’re often better off flying manually around it. Needless to say, this is useful.Ĭombat in asteroid fields: Don’t, unless you’re prepared to get wiped out by bad luck. But they also let you jettison your illegal cargo before you get searched by the cops, and pick it up after the search. Tractor beams let you haul in cargo, which is ok. Preferably in a turret, so you won’t miss out on launchers or whatever. This works best with a new game, because no one hates you that much at the start of a new game. And all without pissing off their enemies. If you keep buttering them up, they’ll go friendly by default. Keep doing it every time you see someone in that faction and eventually it’ll build up enough that they’ll eventually start out neutral when you see them instead of hostile. You know how your communications computer usually has 2 or 3 taunts and 1 “please spare me” on it? Well, if they don’t hate you that much, and you keep spamming the please spare me one as fast as you can type, it’ll work. To get someone friendly, you can kill people they hate, or, if they don’t hate you that much, you can talk them down. In fact, everyone but retros (and plot-mission-specific spoiler stuff) can be friendly. And is the most profitable cargo to run in the game. Especially Ultimate, which can be found for sale in small amounts at pirate bases. This can become important with rarer cargo. You know that you can reload at bases to get new missions, but keep in mind that you can also reload to get new cargo, too. In fact, unless you want to play space merchant (and there are better games for that) don’t bother with any ship that isn’t your starting ship (which you have to) or the Centurion. I never bother with the Orion when I play. The Orion may have potentially the best shields, but a) you have to pay a lot for it and b) it’s much better to not be hit, and the Orion will always be hit a lot: it’s too slow.
#Edit gun fire rate wing commander privateer upgrade
The Orion sucks as a ship until you upgrade everything all the way, which is actually more expensive than just buying a starting-level Centurion outright.

#Edit gun fire rate wing commander privateer free
If you have any tips feel free to share with us! Things to Know Before Playing Before you Play the Wing Commander: Privateer game, you will definitely want to know these simple but useful tips and tricks.
